Wednesday, January 15, 2014

All The Time (...to play)

     If I am going to make a modern adaptation of All the Time in the World, I am going to make the main character a teenager, a teenager who loves playing video games. However, everyone around him, especially his family wants him to stop playing because they want their son be sociable and more physically active. Until one day, instead of going out with his family on a Saturday night, he stays at home and continues to play with his consoles. Then suddenly, he finds out that everyone in his community vanished because of reason that he really did not want to know. The teenager is so happy that he can already play all games anytime, anywhere. However, something awful happened. There was a total blackout.

     I decided to use these elements for the modern adaptation because of multiple reasons. One of these is that people nowadays use technology not just for research but also for entertainment, and most people see this as something negative. A lot of people will agree that playing game consoles is "dangerous to your health". That is why I put the negative reputation of video games in my story. Another theme that I included is the idea that technology, no matter how powerful, also has its limitations. In my adaptation, this technology is the electricity. We just don't realize it, but nowadays, electricity is our source of life. Without it, everything will shut down.

     What will happen to a teenager if there is no electricity? To be continued...

Marco Ragaza
2013-59623
THX


No comments:

Post a Comment